[Ed. note: this is an eons-old transcript (~2006, when I was at Nortel) of an IM chat with one of the cool IT guys that supported my group. The beginning of the chat was me describing what I’d done to track down the id-utils in our symlinked-to-death Unix environment. I’ve edited it to corr3ct the many many typos I made in the original chat and am posting it so I can find it again because it amuses me muchly.]
me: …so I click on that, but, as usual, it is a symlink to somewhere else
IT guy: yes
IT guy: I will work through the maze
me: You are in a maze of twisty little symlinks, all alike. What you would you like to do?
me: :)
IT guy: Light a torch
IT guy: inventory
me: You are holding a lit torch, an empty pack of matches, half a PBJ sandwich, and a sequin bikini. There is a dwarf standing in front you holding an axe.
IT guy: flee
me: I don’t know how to “flee.” You can go North, East, or South. The dwarf is eyeing the sequin bikini.
IT guy: propose trade
me: The dwarf gives you his axe and snatches the bikini. He runs off squealing with glee and saying something about a party. What would you like to do?
IT guy: Follow the dwarf at a safe distance
me: You follow the dwarf to the north. The wind picks up and blows out your torch. You are in a maze of twisty little symlinks, all alike. What would you like to do?
IT guy: examine mkid32
me: It is dark. I can’t find mkid32 here. You can go West, East, and South
IT guy: find . -type l -a -name mkid\* -ls
IT guy: go South (must be warmer unless I am down under)
me: No mkid\* links found. You are in a maze of twisty little symlinks, all alike. You can go North and West.
IT guy: west ; west ; west ; west
me: You ran into a wall and a dwarf wearing a sequin bikini. You are in a maze of a twisty little passages, all alike
IT guy: eat PBJ; sleep
me: PBJ was tasty. Just like Mom used to make. You fall asleep and have strange dreams about wandering through a maze of cubicles on a quest for something called idutils.
/As an aside, when I was Very Very Young and computer UIs were text prompts, I spent a couple (very silly) months writing a Choose-Your-Own-Adventure-style text game. Clearly it left a mark. :-)